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Design & launch · UI/UX & Product Design

Product design that survives contact with the build

We design screens, flows and design systems with the engineers who will build them in the room, so what gets approved is what gets shipped.

Typical timeline: 2-6 weeks depending on the number of flows

Illustration: UI/UX & Product Design

Deliverables

What you get

Concrete outputs, agreed in writing before work starts.

  • Product discovery and user-flow mapping
  • Wireframes for every key screen
  • Clickable prototypes for user testing and investor demos
  • Visual design for iOS, Android and web
  • A design system: tokens, components and usage rules
  • Accessibility review against WCAG 2.2 AA

Who it is for

Is this you?

  • Founders who need to test an idea before paying to build it
  • Products whose screens have grown inconsistent release by release
  • Teams handing designs to developers and getting something else back

How we work

From first call to live product

  1. 01

    Discover

    We learn the problem, the users and the constraints, and tell you what we would and would not build.

  2. 02

    Design

    Flows and screens designed with the engineers in the room, so what you approve is what ships.

  3. 03

    Build

    Short cycles with a working build you can try every week, not a reveal at the end.

  4. 04

    Launch

    Store submission or deployment, monitoring switched on, and a rollback ready.

  5. 05

    Support

    OS upgrades, platform deadlines and new features, on a schedule rather than in a panic.

Most design problems are discovered during the build, when changing them is expensive. The fix is not more mockups; it is designing with the constraints visible — the platform’s conventions, the data the screen actually has, and what each interaction costs to build.

What we actually do

Discovery first. We map who uses the product, what they are trying to get done, and which flows carry the business: sign-up, checkout, the one screen people open every day. Those get the design time.

Wireframes, then prototypes. Low-fidelity wireframes settle structure while it is cheap to change. A clickable prototype then lets you put the product in front of real users — or investors — before a line of production code exists.

Visual design per platform. An iOS app should feel like iOS and an Android app like Android. We design to each platform’s conventions rather than forcing one layout onto both, and to the realities of phones, foldables and tablets.

A design system, not a pile of screens. Colour and type tokens, components and the rules for using them, so the tenth screen matches the first and new features do not need a designer for every button.

Designed by the people who build it

Because the same team builds what it designs, every design decision is checked against its cost before you approve it. When something beautiful would add two weeks, you hear that during design, not after the invoice.

Accessibility is part of the design, not an audit at the end: contrast, touch target sizes, dynamic type and screen-reader order are specified on the components themselves.

When the design is ready, it moves straight into mobile app development or web development with the same people.

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Let's talk

Tell us what you are building

Send us the scope and we will come back with an honest assessment: what it takes, roughly what it costs, and whether we are the right people for it.

  • A written reply from an engineer
  • No call required
  • No obligation