Skip to content

How long does it take to build a mobile app?

Short answer

A first release usually takes between 6 and 16 weeks. Straightforward content-led apps reach the store in around 6 to 8 weeks; anything with payments, real-time features or significant third-party integration runs to 12 to 16 or beyond. Store review adds days, not weeks, but rejection and resubmission can add more.

What sits inside the window

Scoping and design come first, and compressing them does not save time — it moves the cost to the build phase where changes are more expensive.

The build itself is usually the most predictable part. What is less predictable is everything attached to shipping: store metadata, privacy disclosures, and the review process.

What gets underestimated

Store submission. Apple’s review is usually quick, but a rejection means a fix and a resubmission. First submissions get rejected more often than teams expect, most commonly over privacy disclosures or account deletion requirements rather than anything about the code.

Content and assets. Screenshots, descriptions, icons and legal pages are frequently the last thing anyone thinks about and a common reason a finished build sits unreleased.

Third-party dependencies. If your app needs access to someone else’s API, their onboarding timeline becomes yours.

Last reviewed

Related service:Mobile app development for iOS and Android

Related questions

Tell us what you are building

Send us the scope and we will come back with an honest assessment: what it takes, roughly what it costs, and whether we are the right people for it.